
as we already do reportedThe Witcher 3 Subsequent-Gen is presently affected by some horrible CPU optimization points. These CPU optimization points happen when gamers allow the sport’s Ray Tracing results. And because of these points, there’s presently no CPU able to working The Witcher 3 Subsequent-Gen RT at a gentle 60fps.
new mode It got here out for the sport earlier this month and guarantees to enhance efficiency when utilizing RTGI. At first look, this mod appears fascinating.
Nevertheless, after testing, the mod doesn’t carry any efficiency enhancements in CPU-bound scenes. So sure, no surprise the comparability video is in an open world house and never a metropolis. So when you’ll get some efficiency enhancements in uncommon GPU-bound eventualities, you will nonetheless be dropping beneath 60fps in CPU-intensive scenes.
So, is there a solution to get a gentle 60fps on The Witcher 3 Subsequent-Gen with Ray Tracing? Really there’s. However this “workaround” is simply obtainable to these with an RTX40 collection GPU.
You may double your in-game efficiency by utilizing DLSS 3 (which the sport helps natively). So you may get a gentle 60fps even on the Intel i9 9900K. We have stated it earlier than and we’ll say it once more; DLSS 3 is a godsend for CPU-bound video games. Additionally, most of you – on this specific recreation – won’t discover the extra enter lag it brings.
Beneath you’ll find some comparisons with native 1440p (left) and DLSS 3 Framing (proper) with out DLSS 3 Framing. We used NVIDIA GeForce RTX4090 and Intel i9 9900K with 16GB DDR4 to seize these screenshots.
In conclusion, though we recognize the mod makers, there aren’t any mods within the cities that may enhance the sport’s RT efficiency. The one solution to circumvent the sport’s CPU optimization issues is to make use of DLSS 3. At the very least for now.
#NVIDIA #DLSS #regular #60fps #Witcher #NextGen #Ray #Tracing